Version 2.0.1 available, with some fixes.
Version 2.0.1 available for download.
This is not that big update I am working on, just an update of the old version based on the stuff I saw in Playthroughs.
Since I am taking a lot of time to finish the big update of my game (reworking all graphics, reworking all assets, doing a proper Options Menu, reworking the interface and having it in widescreen), I decided to fix some bugs and problems of my old version in the meantime (the one available for download).
The version available since 2020 was version 2.0.0. The one I am working on will be version 2.1.0. However, the version this post refers to is the version 2.0.1. Just a version correcting major flaws from the old 2.0.0 version, but graphics and general stuff are the same.
Problems fixed:
- Crashes are fixed (I hope so);
- Bug that makes the game go into super speed is now fixed (I also hope so);
- Itens with the wrong names are fixed;
- Second checkpoint is now more visible;
- First checkpoint now have a bigger area of interaction;
- The fireplace have a bigger area of interaction;
- Sounds Menu now have more responsive arrow keys;
- Added a Graphics setting in Main Menu that allows the player to choose the size of the screen as well toggle to fullscreen, also toggle between bilinear and nearest neighbor;
- In the Equip window, the item list does not disppear anymore when you are equipping itens;
- Curriculum Grid now have way more responsive arrow keys while choosing the character;
- Curriculum Grid is a little more intuitive, now it better shows what skill is available, the ones available are the only ones glowing;
- Curriculum Grid now asks you what character to choose before the transition animation;
- Now the lever in the area with the levers and the giant blade in a rope visually indicate what it does;
- Menu calling and dispensing is faster;
- Main character's speed is now faster;
- Text speed is now faster;
- NPCs were reworked;
- The game's story was reworked a little;
- One more tutorial added.
Files
Get Chronicles of the Alphabet
Chronicles of the Alphabet
A "32-bit style" RPG making use of pre-rendered graphics
Status | In development |
Author | Kssa |
Genre | Role Playing |
Tags | Isometric, maze, Pixel Art, pre-render, prerender, pre-rendered, prerendered, Retro, Turn-based |
Languages | English |
More posts
- Major Updates for the upcoming DEMO and features for the complete gameOct 22, 2022
- Aspect Ratio updateFeb 03, 2021
- Chronicles of the Alphabet - DEMO version 1.1Jan 11, 2021
- Decisions regarding animated backgroundsOct 22, 2020
- Chronicles of the Alphabet - first demoOct 15, 2020
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